

You enter a panel and move to the next one only after you have cleared the bad guys or solved the puzzle or sometimes both. What would be tiny arenas with invisible walls in other games of the genre, is now visually indicated through comic book panels. GameplayĬomix Zone makes the most of its comic book aesthetics in its gameplay. This self-aware approach also chips in for the various locales that the story takes you to. It is a great setting, one that cannot be taken seriously if you tried. This being your comic book, you are aware of what is at stake and take it upon yourself to save the (comic book) world, with the help of the Heroine, whom you created for the book. You play a down on his luck comic book artist in New York who gets warped into his own comic book one day, while the villain you designed warps out into the real world and pulls the string in the comic book world by sketching his minions to take you down.

This game’s story is as tongue-in-cheek as a 90s game can get. This made for a distinct art style for sure, but it is in the way the game makes use of the comic book aesthetics in other aspects like story and combat that makes it so special. This was a 2D beat em’ up that has the pages of a comic book as its setting. Released at the tail end of the Genesis lifecycle, Comix Zone was a game unlike any at the time.
